Take-Two Interactive Software (TTWO) Revenue & Revenue Breakdown


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Take-Two Interactive Software Revenue Highlights


Latest Revenue (Y)

$5.35B

Latest Revenue (Q)

$1.35B

Main Segment (Y)

Mobile

Main Geography (Y)

UNITED STATES

Take-Two Interactive Software Revenue by Period


Take-Two Interactive Software Revenue by Year

DateRevenueChange
2024-03-31$5.35B-0.01%
2023-03-31$5.35B52.64%
2022-03-31$3.50B3.91%
2021-03-31$3.37B9.19%
2020-03-31$3.09B15.76%
2019-03-31$2.67B48.83%
2018-03-31$1.79B0.74%
2017-03-31$1.78B25.89%
2016-03-31$1.41B30.54%
2015-03-31$1.08B-53.93%
2014-03-31$2.35B93.54%
2013-03-31$1.21B47.06%
2012-03-31$825.82M-28.75%
2011-03-31$1.16B19.67%
2009-10-31$968.49M-37.01%
2008-10-31$1.54B56.60%
2007-10-31$981.79M-5.40%
2006-10-31$1.04B-13.70%
2005-10-31$1.20B6.64%
2004-10-31$1.13B9.10%
2003-10-31$1.03B30.19%
2002-10-31$793.98M76.03%
2001-10-31$451.06M16.55%
2000-10-31$387.01M26.51%
1999-10-31$305.90M60.07%
1998-10-31$191.10M905.79%
1997-10-31$19.00M-

Take-Two Interactive Software generated $5.35B in revenue during NA 2024, up -0.01% compared to the previous quarter, and up 200.48% compared to the same period a year ago.

Take-Two Interactive Software Revenue by Quarter

DateRevenueChange
2024-09-30$1.35B1.11%
2024-06-30$1.34B-4.37%
2024-03-31$1.40B2.42%
2023-12-31$1.37B5.16%
2023-09-30$1.30B1.13%
2023-06-30$1.28B-11.17%
2023-03-31$1.45B2.73%
2022-12-31$1.41B1.03%
2022-09-30$1.39B26.41%
2022-06-30$1.10B18.54%
2022-03-31$930.00M2.96%
2021-12-31$903.25M5.25%
2021-09-30$858.20M5.51%
2021-06-30$813.35M-3.11%
2021-03-31$839.43M-2.49%
2020-12-31$860.89M2.35%
2020-09-30$841.14M1.18%
2020-06-30$831.31M9.31%
2020-03-31$760.54M-18.23%
2019-12-31$930.13M8.43%
2019-09-30$857.84M58.72%
2019-06-30$540.46M0.27%
2019-03-31$539.01M-56.84%
2018-12-31$1.25B153.46%
2018-09-30$492.67M26.98%
2018-06-30$387.98M-13.83%
2018-03-31$450.27M-6.36%
2017-12-31$480.84M8.40%
2017-09-30$443.56M6.06%
2017-06-30$418.22M-26.83%
2017-03-31$571.56M19.96%
2016-12-31$476.47M13.40%
2016-09-30$420.17M34.86%
2016-06-30$311.55M-17.41%
2016-03-31$377.21M-8.94%
2015-12-31$414.22M19.38%
2015-09-30$346.97M26.04%
2015-06-30$275.30M-8.26%
2015-03-31$300.09M-43.50%
2014-12-31$531.15M320.62%
2014-09-30$126.28M0.68%
2014-06-30$125.42M-35.75%
2014-03-31$195.21M-89.53%
2013-12-31$1.86B1152.40%
2013-09-30$148.82M4.32%
2013-06-30$142.67M-52.36%
2013-03-31$299.49M-27.97%
2012-12-31$415.77M52.25%
2012-09-30$273.08M20.76%
2012-06-30$226.14M52.71%
2012-03-31$148.08M-37.34%
2011-12-31$236.32M120.79%
2011-09-30$107.03M-67.99%
2011-06-30$334.38M83.47%
2011-03-31$182.25M-45.47%
2010-12-31$334.26M-5.60%
2010-07-31$354.08M32.12%
2010-04-30$268.00M64.18%
2010-01-31$163.24M-52.46%
2009-10-31$343.39M147.82%
2009-07-31$138.56M-39.68%
2009-04-30$229.72M-10.55%
2009-01-31$256.81M-20.60%
2008-10-31$323.44M-25.45%
2008-07-31$433.84M-19.63%
2008-04-30$539.81M124.51%
2008-01-31$240.44M-

Take-Two Interactive Software generated $1.35B in revenue during Q2 2025, up 1.11% compared to the previous quarter, and up 105.32% compared to the same period a year ago.

Take-Two Interactive Software Revenue Breakdown


Take-Two Interactive Software Revenue Breakdown by Product

Annual Revenue by Product

Product/ServiceMar 24Mar 23Mar 22Mar 21Mar 20
Console$2.17B$2.30B$2.53B$2.52B$2.31B
Mobile$2.75B$2.54B$403.44M--
P C And Other Products$434.30M$507.50M$572.51M$855.78M$780.37M
Advertising-$614.30M---
Game-$4.74B---
Service--$2.46B--
Digital Online--$3.15B$2.92B$2.38B
Full Game And Other--$1.23B$1.30B$1.70B
Physical Retail And Other--$355.84M$453.48M$710.41M
Product--$1.04B$1.09B$1.84B
Recurrent Customer Spending--$2.27B$2.07B$1.38B
Service, Other---$2.28B$1.25B

Take-Two Interactive Software's latest annual revenue breakdown by segment (product or service), as of Mar 24: Mobile (51.37%), Console (40.51%), and P C And Other Products (8.12%).

Quarterly Revenue by Product

Product/ServiceSep 24Mar 24Dec 23Sep 23Jun 23Dec 22Sep 22Jun 22Mar 22Dec 21Sep 21Jun 21Mar 21Dec 20Sep 20Jun 20Mar 20Dec 19Sep 19Jun 19
Mobile$740.20M$715.10M$706.70M$646.20M$680.00M$721.20M$730.10M$369.60M$102.25M$103.81M$115.12M$82.26M--------
P C And Other Products$121.80M$115.60M$112.00M$106.30M$100.40M$125.20M$111.50M$125.60M$162.95M$133.91M$147.00M$128.65M$231.47M$204.81M$199.87M$219.63M$218.37M$250.33M$206.02M$105.64M
Console$491.10M$568.70M$547.60M$546.70M$504.30M$561.40M$551.90M$607.20M$664.80M$665.53M$596.08M$602.44M$607.96M$656.08M$641.27M$611.68M$542.17M$679.80M$651.82M$434.81M
Digital Online--$1.30B$1.24B$1.24B$1.34B$1.32B$1.04B$833.34M$795.72M$779.10M$740.81M$753.26M$728.51M$711.30M$726.23M$634.69M$700.32M$615.77M$427.78M
Physical Retail And Other--$69.00M$59.50M$44.70M$71.10M$74.30M$64.60M$96.67M$107.54M$79.10M$72.54M$86.17M$132.38M$129.84M$105.08M$125.85M$229.81M$242.07M$112.68M
Recurrent Customer Spending--$1.03B$1.00B$1.07B$1.12B$1.10B$825.60M$587.47M$547.79M$563.65M$572.27M$566.08M$533.48M$495.72M$479.40M$411.18M$340.50M$318.47M$314.86M
Full Game And Other--$331.60M$298.80M$216.30M$292.40M$291.70M$276.80M$342.54M$355.46M$294.55M$241.08M$273.35M$327.41M$345.42M$351.90M$349.36M$589.63M$539.37M$225.60M
Product--------$315.63M$298.67M$249.17M$179.71M$220.33M$282.06M$289.57M$299.26M$838.70M$448.83M$436.09M$116.07M
Service, Other---------$604.59M$609.02M$633.64M$619.10M$578.83M$551.58M$532.05M$-78.16M$481.30M$421.75M$424.38M

Take-Two Interactive Software's latest quarterly revenue breakdown by segment (product or service), as of Sep 24: Mobile (54.70%), Console (36.29%), and P C And Other Products (9.00%).

Take-Two Interactive Software Revenue Breakdown by Country

Annual Revenue by Country

CountryMar 24Mar 23Mar 22Mar 21Mar 20
UNITED STATES$3.28B$3.36B$2.10B$2.02B$1.78B
Non-US$2.07B$1.99B$1.40B$1.36B$1.31B
Console--$2.53B--
Service--$2.46B--
Recurrent Customer Spending--$2.27B--
Product--$1.04B--
Physical Retail And Other--$355.84M--
P C And Other Products--$572.51M--
Mobile--$403.44M--
Full Game And Other--$1.23B--
Digital Online--$3.15B--

Take-Two Interactive Software's latest annual revenue breakdown by geography, as of Mar 24: UNITED STATES (61.30%), and Non-US (38.70%).

Quarterly Revenue by Country

CountrySep 24Mar 24Dec 23Sep 23Jun 23Dec 22Sep 22Jun 22Mar 22Dec 21Sep 21Jun 21Mar 21Dec 20Sep 20Jun 20Mar 20Dec 19Sep 19Jun 19
UNITED STATES$814.50M$861.40M$818.30M$795.60M$803.90M$886.80M$842.90M$682.90M$557.26M$534.87M$514.92M$493.19M$513.49M$528.32M$503.58M$470.49M$413.70M$536.84M$494.66M$330.48M
Non-US$538.60M$538.00M$548.00M$503.60M$480.80M$521.00M$550.60M$419.50M$372.74M$368.38M$343.28M$320.16M$325.94M$332.56M$337.56M$360.82M$346.84M$393.29M$363.18M$209.98M

Take-Two Interactive Software's latest quarterly revenue breakdown by geography, as of Sep 24: UNITED STATES (60.20%), and Non-US (39.80%).

Take-Two Interactive Software Peer Comparison by Revenue


TickerCompanyLast Year RevenueLast Quarter Revenue
NTESNetEase$103.47B$26.85B
BILIBilibili$22.53B$5.66B
EAElectronic Arts$7.56B$2.03B
TTWOTake-Two Interactive Software$5.35B$1.35B
RBLXRoblox$2.80B$918.95M
PLTKPlaytika$2.57B$620.80M
SOHUSohu$600.67M$139.39M
SKLZSkillz$150.11M$24.56M

TTWO Revenue FAQ


What is Take-Two Interactive Software’s yearly revenue?

Take-Two Interactive Software's yearly revenue for 2024 was $5.35B, representing a decrease of -0.01% compared to 2023. The company's yearly revenue for 2023 was $5.35B, representing an increase of 52.64% compared to 2022. TTWO's yearly revenue for 2022 was $3.5B, representing an increase of 3.91% compared to 2021.

What is Take-Two Interactive Software’s quarterly revenue?

Take-Two Interactive Software's quarterly revenue for Q2 2025 was $1.35B, a 1.11% increase from the previous quarter (Q1 2025), and a 4.15% increase year-over-year (Q2 2024). The company's quarterly revenue for Q1 2025 was $1.34B, a -4.37% decrease from the previous quarter (Q4 2024), and a 4.16% increase year-over-year (Q1 2024). TTWO's quarterly revenue for Q4 2024 was $1.4B, a 2.42% increase from the previous quarter (Q3 2024), and a -3.24% decrease year-over-year (Q4 2023).

What is Take-Two Interactive Software’s revenue growth rate?

Take-Two Interactive Software's revenue growth rate for the last 3 years (2022-2024) was 52.64%, and for the last 5 years (2020-2024) was 73.18%.

What are Take-Two Interactive Software’s revenue streams?

Take-Two Interactive Software's revenue streams in r 24 are Console, Mobile, and P C And Other Products. Console generated $2.17B in revenue, accounting 40.51% of the company's total revenue, down -5.92% year-over-year. Mobile generated $2.75B in revenue, accounting 51.37% of the company's total revenue, up 8.25% year-over-year. P C And Other Products generated $434.3M in revenue, accounting 8.12% of the company's total revenue, down -14.42% year-over-year.

What is Take-Two Interactive Software’s main source of revenue?

For the fiscal year ending Mar 24, the largest source of revenue of Take-Two Interactive Software was Mobile. This segment made a revenue of $2.75B, representing 51.37% of the company's total revenue.