Electronic Arts (EA) Revenue & Revenue Breakdown


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Electronic Arts Revenue Highlights


Latest Revenue (Y)

$7.56B

Latest Revenue (Q)

$2.03B

Main Segment (Y)

Live services and other, net revenue

Main Geography (Y)

International

Electronic Arts Revenue by Period


Electronic Arts Revenue by Year

DateRevenueChange
2024-03-31$7.56B1.83%
2023-03-31$7.43B6.22%
2022-03-31$6.99B24.20%
2021-03-31$5.63B1.66%
2020-03-31$5.54B11.86%
2019-03-31$4.95B-3.88%
2018-03-31$5.15B6.30%
2017-03-31$4.84B10.21%
2016-03-31$4.40B-2.64%
2015-03-31$4.51B26.29%
2014-03-31$3.58B-5.85%
2013-03-31$3.80B-8.35%
2012-03-31$4.14B15.44%
2011-03-31$3.59B-1.78%
2010-03-31$3.65B-13.25%
2009-03-31$4.21B14.92%
2008-03-31$3.67B18.57%
2007-03-31$3.09B4.74%
2006-03-31$2.95B-5.69%
2005-03-31$3.13B5.81%
2004-03-31$2.96B19.13%
2003-03-31$2.48B43.93%
2002-03-31$1.72B30.43%
2001-03-31$1.32B-6.88%
2000-03-31$1.42B16.21%
1999-03-31$1.22B34.44%
1998-03-31$908.90M45.47%
1997-03-31$624.80M17.47%
1996-03-31$531.90M7.82%
1995-03-31$493.30M17.93%
1994-03-31$418.30M-

Electronic Arts generated $7.56B in revenue during NA 2024, up 1.83% compared to the previous quarter, and up 152.77% compared to the same period a year ago.

Electronic Arts Revenue by Quarter

DateRevenueChange
2024-09-30$2.03B22.93%
2024-06-30$1.65B-7.08%
2024-03-31$1.78B-8.53%
2023-12-31$1.95B1.62%
2023-09-30$1.91B-0.52%
2023-06-30$1.92B2.67%
2023-03-31$1.87B-0.37%
2022-12-31$1.88B-1.21%
2022-09-30$1.90B7.75%
2022-06-30$1.77B-3.18%
2022-03-31$1.82B2.01%
2021-12-31$1.79B-2.03%
2021-09-30$1.83B17.73%
2021-06-30$1.55B15.23%
2021-03-31$1.35B-19.55%
2020-12-31$1.67B45.35%
2020-09-30$1.15B-21.11%
2020-06-30$1.46B5.19%
2020-03-31$1.39B-12.93%
2019-12-31$1.59B18.18%
2019-09-30$1.35B11.50%
2019-06-30$1.21B-2.34%
2019-03-31$1.24B-3.96%
2018-12-31$1.29B0.23%
2018-09-30$1.29B13.10%
2018-06-30$1.14B-28.13%
2018-03-31$1.58B36.38%
2017-12-31$1.16B20.96%
2017-09-30$959.00M-33.82%
2017-06-30$1.45B-5.11%
2017-03-31$1.53B32.90%
2016-12-31$1.15B27.95%
2016-09-30$898.00M-29.35%
2016-06-30$1.27B-2.83%
2016-03-31$1.31B16.16%
2014-12-31$1.13B13.74%
2014-09-30$990.00M-18.45%
2014-06-30$1.21B8.10%
2014-03-31$1.12B38.99%
2013-12-31$808.00M16.26%
2013-09-30$695.00M-26.77%
2013-06-30$949.00M-21.51%
2013-03-31$1.21B31.13%
2012-12-31$922.00M29.68%
2012-09-30$711.00M-25.55%
2012-06-30$955.00M-30.19%
2012-03-31$1.37B28.93%
2011-12-31$1.06B48.39%
2011-09-30$715.00M-28.43%
2011-06-30$999.00M-8.35%
2011-03-31$1.09B3.51%
2010-12-31$1.05B66.88%
2010-09-30$631.00M-22.58%
2010-06-30$815.00M-16.75%
2010-03-31$979.00M-21.24%
2009-12-31$1.24B57.74%
2009-09-30$788.00M22.36%
2009-06-30$644.00M-25.12%
2009-03-31$860.00M-48.00%
2008-12-31$1.65B85.01%
2008-09-30$894.00M11.19%
2008-06-30$804.00M-28.72%
2008-03-31$1.13B-

Electronic Arts generated $2.03B in revenue during Q2 2025, up 22.93% compared to the previous quarter, and up 105.61% compared to the same period a year ago.

Electronic Arts Revenue Breakdown


Electronic Arts Revenue Breakdown by Product

Annual Revenue by Product

Product/ServiceMar 24Mar 23Mar 22Mar 21Mar 20
Packaged goods, net revenue$672.00M$675.00M$711.00M$695.00M-
Full game downloads, net revenue$1.34B$1.26B$1.28B$918.00M$809.00M
Live services and other, net revenue$5.55B$5.49B$5.00B$4.02B-
Full game, net revenue-$1.94B$1.99B$1.61B-
Total Packaged goods and other, net revenue----$1.22B
Total Digital, net revenue----$4.31B
Live services, net revenue----$2.81B

Electronic Arts's latest annual revenue breakdown by segment (product or service), as of Mar 24: Live services and other, net revenue (73.35%), Full game downloads, net revenue (17.76%), and Packaged goods, net revenue (8.89%).

Quarterly Revenue by Product

Product/ServiceSep 24Jun 24Mar 24Dec 23Sep 23Jun 23Dec 22Sep 22Jun 22Mar 22Dec 21Sep 21Jun 21Mar 21Dec 20Sep 20Jun 20Mar 20Dec 19Sep 19
Full game downloads, net revenue$475.00M$190.00M$265.00M$431.00M$346.00M$301.00M$423.00M$328.00M$237.00M$312.00M$400.00M$337.00M$233.00M$185.00M$347.00M$163.00M$223.00M$211.00M--
Live services and other, net revenue$1.31B$1.41B$1.45B$1.33B$1.29B$1.48B$1.26B$1.30B$1.43B$1.39B$1.17B$1.21B$1.23B$1.10B$951.00M$869.00M$1.10B---
Packaged goods, net revenue$241.00M$60.00M$68.00M$187.00M$275.00M$142.00M$199.00M$274.00M$104.00M$126.00M$216.00M$280.00M$89.00M$65.00M$375.00M$119.00M$136.00M---
Full game, net revenue---$618.00M$621.00M$443.00M$622.00M$602.00M$341.00M$438.00M$616.00M$617.00M$322.00M$250.00M$722.00M$282.00M$359.00M---
Total Digital, net revenue-----------------$1.22B--
Live services, net revenue-----------------$832.00M--
Total Packaged goods and other, net revenue-----------------$168.00M--
Service------------------$892.00M$780.00M
Product------------------$701.00M$568.00M

Electronic Arts's latest quarterly revenue breakdown by segment (product or service), as of Sep 24: Live services and other, net revenue (64.64%), Full game downloads, net revenue (23.46%), and Packaged goods, net revenue (11.90%).

Electronic Arts Revenue Breakdown by Country

Annual Revenue by Country

CountryMar 24Mar 23Mar 22Mar 21Mar 20
North America$3.00B$2.47B$2.27B--
International$4.56B$4.28B---
North America Segment-$3.15B$3.04B--
Full game, net revenue--$1.99B--
Packaged goods, net revenue--$711.00M--
Live services and other, net revenue--$5.00B--
Full game downloads, net revenue--$1.28B--

Electronic Arts's latest annual revenue breakdown by geography, as of Mar 24: International (60.31%), and North America (39.69%).

Quarterly Revenue by Country

CountrySep 24Jun 24Mar 24Dec 23Sep 23Jun 23Dec 22Sep 22Jun 22Dec 21Sep 21Jun 21Mar 21Dec 20Sep 20Jun 20Mar 20Dec 19Sep 19Jun 19
North America$899.00M$616.00M$670.00M$777.00M$747.00M$807.00M$801.00M$794.00M$762.00M$783.00M$778.00M$682.00M$591.00M$678.00M$578.00M$627.00M$559.00M$690.00M$531.00M$490.00M
International$1.13B$1.04B$1.11B$1.17B$1.17B---------------

Electronic Arts's latest quarterly revenue breakdown by geography, as of Sep 24: International (55.60%), and North America (44.40%).

Electronic Arts Peer Comparison by Revenue


TickerCompanyLast Year RevenueLast Quarter Revenue
NTESNetEase$103.47B$26.85B
BILIBilibili$22.53B$5.66B
EAElectronic Arts$7.56B$2.03B
TTWOTake-Two Interactive Software$5.35B$1.35B
RBLXRoblox$2.80B$918.95M
SOHUSohu$600.67M$139.39M
GDEVGDEV$465.00M$107.00M
MYPSPLAYSTUDIOS$310.89M$71.23M
DDIDoubleDown Interactive$308.34M$87.63M

EA Revenue FAQ


What is Electronic Arts’s yearly revenue?

Electronic Arts's yearly revenue for 2024 was $7.56B, representing an increase of 1.83% compared to 2023. The company's yearly revenue for 2023 was $7.43B, representing an increase of 6.22% compared to 2022. EA's yearly revenue for 2022 was $6.99B, representing an increase of 24.20% compared to 2021.

What is Electronic Arts’s quarterly revenue?

Electronic Arts's quarterly revenue for Q2 2025 was $2.03B, a 22.93% increase from the previous quarter (Q1 2025), and a 6.17% increase year-over-year (Q2 2024). The company's quarterly revenue for Q1 2025 was $1.65B, a -7.08% decrease from the previous quarter (Q4 2024), and a -14.09% decrease year-over-year (Q1 2024). EA's quarterly revenue for Q4 2024 was $1.78B, a -8.53% decrease from the previous quarter (Q3 2024), and a -5.07% decrease year-over-year (Q4 2023).

What is Electronic Arts’s revenue growth rate?

Electronic Arts's revenue growth rate for the last 3 years (2022-2024) was 8.17%, and for the last 5 years (2020-2024) was 36.57%.

What are Electronic Arts’s revenue streams?

Electronic Arts's revenue streams in r 24 are Packaged goods, net revenue, Full game downloads, net revenue, and Live services and other, net revenue. Packaged goods, net revenue generated $672M in revenue, accounting 8.89% of the company's total revenue, down -0.44% year-over-year. Full game downloads, net revenue generated $1.34B in revenue, accounting 17.76% of the company's total revenue, up 6.42% year-over-year. Live services and other, net revenue generated $5.55B in revenue, accounting 73.35% of the company's total revenue, up 1.06% year-over-year.

What is Electronic Arts’s main source of revenue?

For the fiscal year ending Mar 24, the largest source of revenue of Electronic Arts was Live services and other, net revenue. This segment made a revenue of $5.55B, representing 73.35% of the company's total revenue.