Electronic Arts (EA) Revenue & Revenue Breakdown


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Electronic Arts Revenue Highlights


Latest Revenue (Y)

$7.56B

Latest Revenue (Q)

$2.03B

Main Segment (Y)

Live services and other, net revenue

Main Geography (Y)

International

Electronic Arts Revenue by Period


Electronic Arts Revenue by Year

DateRevenueChange
2024-03-31$7.56B1.83%
2023-03-31$7.43B6.22%
2022-03-31$6.99B24.20%
2021-03-31$5.63B1.66%
2020-03-31$5.54B11.86%
2019-03-31$4.95B-3.88%
2018-03-31$5.15B6.30%
2017-03-31$4.84B10.21%
2016-03-31$4.40B-2.64%
2015-03-31$4.51B26.29%
2014-03-31$3.58B-5.85%
2013-03-31$3.80B-8.35%
2012-03-31$4.14B15.44%
2011-03-31$3.59B-1.78%
2010-03-31$3.65B-13.25%
2009-03-31$4.21B14.92%
2008-03-31$3.67B18.57%
2007-03-31$3.09B4.74%
2006-03-31$2.95B-5.69%
2005-03-31$3.13B5.81%
2004-03-31$2.96B19.13%
2003-03-31$2.48B43.93%
2002-03-31$1.72B30.43%
2001-03-31$1.32B-6.88%
2000-03-31$1.42B16.21%
1999-03-31$1.22B34.44%
1998-03-31$908.90M45.47%
1997-03-31$624.80M17.47%
1996-03-31$531.90M7.82%
1995-03-31$493.30M17.93%
1994-03-31$418.30M-

Electronic Arts generated $7.56B in revenue during NA 2024, up 1.83% compared to the previous quarter, and up 152.77% compared to the same period a year ago.

Electronic Arts Revenue by Quarter

DateRevenueChange
2024-09-30$2.03B22.93%
2024-06-30$1.65B-7.08%
2024-03-31$1.78B-8.53%
2023-12-31$1.95B1.62%
2023-09-30$1.91B-0.52%
2023-06-30$1.92B2.67%
2023-03-31$1.87B-0.37%
2022-12-31$1.88B-1.21%
2022-09-30$1.90B7.75%
2022-06-30$1.77B-3.18%
2022-03-31$1.82B2.01%
2021-12-31$1.79B-2.03%
2021-09-30$1.83B17.73%
2021-06-30$1.55B15.23%
2021-03-31$1.35B-19.55%
2020-12-31$1.67B45.35%
2020-09-30$1.15B-21.11%
2020-06-30$1.46B5.19%
2020-03-31$1.39B-12.93%
2019-12-31$1.59B18.18%
2019-09-30$1.35B11.50%
2019-06-30$1.21B-2.34%
2019-03-31$1.24B-3.96%
2018-12-31$1.29B0.23%
2018-09-30$1.29B13.10%
2018-06-30$1.14B-28.13%
2018-03-31$1.58B36.38%
2017-12-31$1.16B20.96%
2017-09-30$959.00M-33.82%
2017-06-30$1.45B-5.11%
2017-03-31$1.53B32.90%
2016-12-31$1.15B27.95%
2016-09-30$898.00M-29.35%
2016-06-30$1.27B-2.83%
2016-03-31$1.31B16.16%
2014-12-31$1.13B13.74%
2014-09-30$990.00M-18.45%
2014-06-30$1.21B8.10%
2014-03-31$1.12B38.99%
2013-12-31$808.00M16.26%
2013-09-30$695.00M-26.77%
2013-06-30$949.00M-21.51%
2013-03-31$1.21B31.13%
2012-12-31$922.00M29.68%
2012-09-30$711.00M-25.55%
2012-06-30$955.00M-30.19%
2012-03-31$1.37B28.93%
2011-12-31$1.06B48.39%
2011-09-30$715.00M-28.43%
2011-06-30$999.00M-8.35%
2011-03-31$1.09B3.51%
2010-12-31$1.05B66.88%
2010-09-30$631.00M-22.58%
2010-06-30$815.00M-16.75%
2010-03-31$979.00M-21.24%
2009-12-31$1.24B57.74%
2009-09-30$788.00M22.36%
2009-06-30$644.00M-25.12%
2009-03-31$860.00M-48.00%
2008-12-31$1.65B85.01%
2008-09-30$894.00M11.19%
2008-06-30$804.00M-28.72%
2008-03-31$1.13B-

Electronic Arts generated $2.03B in revenue during Q2 2025, up 22.93% compared to the previous quarter, and up 105.61% compared to the same period a year ago.

Electronic Arts Revenue Breakdown


Electronic Arts Revenue Breakdown by Product

Annual Revenue by Product

Product/ServiceMar 24Mar 23Mar 22Mar 21Mar 20
Packaged goods, net revenue$672.00M$675.00M$711.00M$695.00M-
Full game downloads, net revenue$1.34B$1.26B$1.28B$918.00M$809.00M
Live services and other, net revenue$5.55B$5.49B$5.00B$4.02B-
Full game, net revenue-$1.94B$1.99B$1.61B-
Total Packaged goods and other, net revenue----$1.22B
Total Digital, net revenue----$4.31B
Live services, net revenue----$2.81B

Electronic Arts's latest annual revenue breakdown by segment (product or service), as of Mar 24: Live services and other, net revenue (73.35%), Full game downloads, net revenue (17.76%), and Packaged goods, net revenue (8.89%).

Quarterly Revenue by Product

Product/ServiceSep 24Jun 24Mar 24Dec 23Sep 23Jun 23Dec 22Sep 22Jun 22Mar 22Dec 21Sep 21Jun 21Mar 21Dec 20Sep 20Jun 20Mar 20Dec 19Sep 19
Full game downloads, net revenue$475.00M$190.00M$265.00M$431.00M$346.00M$301.00M$423.00M$328.00M$237.00M$312.00M$400.00M$337.00M$233.00M$185.00M$347.00M$163.00M$223.00M$211.00M--
Live services and other, net revenue$1.31B$1.41B$1.45B$1.33B$1.29B$1.48B$1.26B$1.30B$1.43B$1.39B$1.17B$1.21B$1.23B$1.10B$951.00M$869.00M$1.10B---
Packaged goods, net revenue$241.00M$60.00M$68.00M$187.00M$275.00M$142.00M$199.00M$274.00M$104.00M$126.00M$216.00M$280.00M$89.00M$65.00M$375.00M$119.00M$136.00M---
Full game, net revenue---$618.00M$621.00M$443.00M$622.00M$602.00M$341.00M$438.00M$616.00M$617.00M$322.00M$250.00M$722.00M$282.00M$359.00M---
Total Digital, net revenue-----------------$1.22B--
Live services, net revenue-----------------$832.00M--
Total Packaged goods and other, net revenue-----------------$168.00M--
Service------------------$892.00M$780.00M
Product------------------$701.00M$568.00M

Electronic Arts's latest quarterly revenue breakdown by segment (product or service), as of Sep 24: Live services and other, net revenue (64.64%), Full game downloads, net revenue (23.46%), and Packaged goods, net revenue (11.90%).

Electronic Arts Revenue Breakdown by Country

Annual Revenue by Country

CountryMar 24Mar 23Mar 22Mar 21Mar 20
North America$3.00B$2.47B$2.27B--
International$4.56B$4.28B---
North America Segment-$3.15B$3.04B--
Full game, net revenue--$1.99B--
Packaged goods, net revenue--$711.00M--
Live services and other, net revenue--$5.00B--
Full game downloads, net revenue--$1.28B--

Electronic Arts's latest annual revenue breakdown by geography, as of Mar 24: International (60.31%), and North America (39.69%).

Quarterly Revenue by Country

CountrySep 24Jun 24Mar 24Dec 23Sep 23Jun 23Dec 22Sep 22Jun 22Dec 21Sep 21Jun 21Mar 21Dec 20Sep 20Jun 20Mar 20Dec 19Sep 19Jun 19
North America$899.00M$616.00M$670.00M$777.00M$747.00M$807.00M$801.00M$794.00M$762.00M$783.00M$778.00M$682.00M$591.00M$678.00M$578.00M$627.00M$559.00M$690.00M$531.00M$490.00M
International$1.13B$1.04B$1.11B$1.17B$1.17B---------------

Electronic Arts's latest quarterly revenue breakdown by geography, as of Sep 24: International (55.60%), and North America (44.40%).

Electronic Arts Peer Comparison by Revenue


TickerCompanyLast Year RevenueLast Quarter Revenue
NTESNetEase$103.47B$26.85B
BILIBilibili$22.53B$5.66B
EAElectronic Arts$7.56B$2.03B
TTWOTake-Two Interactive Software$5.35B$1.34B
RBLXRoblox$2.80B$918.95M
SOHUSohu$600.67M$139.39M
GDEVGDEV$465.00M$107.00M
MYPSPLAYSTUDIOS$310.89M$72.59M
DDIDoubleDown Interactive$308.34M$87.63M

EA Revenue FAQ


Electronic Arts's yearly revenue for 2024 was $7.56B, representing an increase of 1.83% compared to 2023. The company's yearly revenue for 2023 was $7.43B, representing an increase of 6.22% compared to 2022. EA's yearly revenue for 2022 was $6.99B, representing an increase of 24.20% compared to 2021.

Electronic Arts's quarterly revenue for Q2 2025 was $2.03B, a 22.93% increase from the previous quarter (Q1 2025), and a 6.17% increase year-over-year (Q2 2024). The company's quarterly revenue for Q1 2025 was $1.65B, a -7.08% decrease from the previous quarter (Q4 2024), and a -14.09% decrease year-over-year (Q1 2024). EA's quarterly revenue for Q4 2024 was $1.78B, a -8.53% decrease from the previous quarter (Q3 2024), and a -5.07% decrease year-over-year (Q4 2023).

Electronic Arts's revenue growth rate for the last 3 years (2022-2024) was 8.17%, and for the last 5 years (2020-2024) was 36.57%.

Electronic Arts's revenue streams in r 24 are Packaged goods, net revenue, Full game downloads, net revenue, and Live services and other, net revenue. Packaged goods, net revenue generated $672M in revenue, accounting 8.89% of the company's total revenue, down -0.44% year-over-year. Full game downloads, net revenue generated $1.34B in revenue, accounting 17.76% of the company's total revenue, up 6.42% year-over-year. Live services and other, net revenue generated $5.55B in revenue, accounting 73.35% of the company's total revenue, up 1.06% year-over-year.

For the fiscal year ending Mar 24, the largest source of revenue of Electronic Arts was Live services and other, net revenue. This segment made a revenue of $5.55B, representing 73.35% of the company's total revenue.