GameStop (GME) Revenue & Revenue Breakdown


OverviewForecastOwnershipFinancialsChart

GameStop Revenue Highlights


Latest Revenue (Y)

$5.27B

Latest Revenue (Q)

$798.30M

Main Segment (Y)

Video game hardware & accessories

Main Geography (Y)

Video Game Brands - Australia

GameStop Revenue by Period


GameStop Revenue by Year

DateRevenueChange
2024-02-03--11.04%
2023-01-28--1.39%
2022-01-29-18.09%
2021-01-30--21.28%
2020-02-01--21.96%
2019-02-02--10.18%
2018-02-03-7.16%
2017-01-28--8.07%
2016-01-30-0.73%
2015-01-31-2.84%
2014-02-01-1.72%
2013-02-02--6.95%
2012-01-28-0.81%
2011-01-29-4.36%
2010-01-30-3.09%
2009-01-31-24.13%
2008-02-02-33.37%
2007-02-03-72.03%
2006-01-28-67.78%
2005-01-31-16.72%
2004-01-31-16.71%
2003-01-31-20.66%
2002-01-31-48.16%
2001-01-31-36.80%
2000-01-31-44.29%
1998-01-31--

GameStop generated $5.27B in revenue during NA 2023, up -11.04% compared to the previous quarter, and up 63.64% compared to the same period a year ago.

GameStop Revenue by Quarter

DateRevenueChange
2024-08-03--9.47%
2024-05-04--50.84%
2024-02-03-66.34%
2023-10-28--7.35%
2023-07-29--5.93%
2023-04-29--44.43%
2023-01-28-87.66%
2022-10-29-4.44%
2022-07-30--17.59%
2022-04-30--38.84%
2022-01-29-73.83%
2021-10-30-9.57%
2021-07-31--7.32%
2021-05-01--39.83%
2021-01-30-111.22%
2020-10-31-6.66%
2020-08-01--7.74%
2020-05-02--53.47%
2020-02-01-52.53%
2019-11-02-11.88%
2019-08-03--16.93%
2019-05-04--49.47%
2019-02-02-46.95%
2018-11-03-26.58%
2018-08-04--14.86%
2018-05-05--44.78%
2018-02-03-76.13%
2017-10-28-17.84%
2017-07-29--17.51%
2017-04-29--32.82%
2017-01-28-55.44%
2016-10-29-20.06%
2016-07-30--17.23%
2016-04-30--43.28%
2015-01-31-66.15%
2014-11-01-20.84%
2014-08-02--13.27%
2014-05-03--45.81%
2014-02-01-74.86%
2013-11-02-52.25%
2013-08-03--25.82%
2013-05-04--47.63%
2013-02-02-100.90%
2012-10-27-14.36%
2012-07-28--22.58%
2012-04-28--44.05%
2012-01-28-83.82%
2011-10-29-11.65%
2011-07-30--23.57%
2011-04-30--38.22%
2011-01-29-94.44%
2010-10-30-5.56%
2010-07-31--13.62%
2010-05-01--40.90%
2010-01-30-92.07%
2009-10-31-5.53%
2009-08-01--12.23%
2009-05-02--43.28%
2009-01-31-105.93%
2008-11-01--6.02%
2008-08-02--0.51%
2008-05-03--36.71%
2008-02-02--

GameStop generated $798.30M in revenue during Q2 2024, up -9.47% compared to the previous quarter, and up 64.53% compared to the same period a year ago.

GameStop Revenue Breakdown


GameStop Revenue Breakdown by Product

Annual Revenue by Product

Product/ServiceFeb 24Jan 23Jan 22Jan 21Feb 20
Video game hardware & accessories-----
Collectibles-----
Software-----

GameStop's latest annual revenue breakdown by segment (product or service), as of Feb 24: Video game hardware & accessories (56.84%), Software (28.87%), and Collectibles (14.30%).

Quarterly Revenue by Product

Product/ServiceAug 24May 24Feb 24Oct 23Jul 23Apr 23Jan 23Oct 22Jul 22Apr 22Jan 22Oct 21Jul 21May 21Jan 21Oct 20Aug 20May 20Feb 20Nov 19
Collectibles--------------------
Hardware And Accessories--------------------
Software--------------------
Video Game Brands - Canada--------------------
Video Game Brands - United States--------------------
Video Game Brands - Europe--------------------
Video Game Accessories--------------------
Pre Owned Video Game Products--------------------
New Video Game Software--------------------
New Video Game Hardware--------------------
All Other--------------------
Digital--------------------

GameStop's latest quarterly revenue breakdown by segment (product or service), as of Aug 24: Hardware And Accessories (56.52%), Software (26.02%), and Collectibles (17.46%).

GameStop Revenue Breakdown by Country

Annual Revenue by Country

CountryFeb 24Jan 23Jan 22Jan 21Feb 20
Video Game Brands - Australia-----
Australia And New Zealand-----
Canada Segment-----
Europe Segment-----

GameStop's latest annual revenue breakdown by geography, as of Feb 24: Video Game Brands - Australia (100.00%).

Quarterly Revenue by Country

CountryAug 24May 24Feb 24Oct 23Jul 23Apr 23Jan 23Oct 22Jul 22Apr 22Oct 21Jul 21May 21Oct 20Aug 20May 20Nov 19Aug 19Nov 18Aug 18
Australia Segment--------------------
Europe Segment--------------------
Canada Segment--------------------
Video Game Brands - Australia--------------------
Video Game Brands - United States--------------------
Video Game Brands - Canada--------------------
Video Game Brands - Europe--------------------
Europe--------------------
Australia And New Zealand--------------------
CANADA--------------------
UNITED STATES--------------------

GameStop's latest quarterly revenue breakdown by geography, as of Aug 24: Europe Segment (50.34%), Australia Segment (34.74%), and Canada Segment (14.92%).

GameStop Peer Comparison by Revenue


TickerCompanyLast Year RevenueLast Quarter Revenue
BBYBest Buy--
AZOAutoZone--
DKSDICK'S Sporting Goods--
ULTAUlta Beauty--
WSMWilliams-Sonoma--
WOOFPetco Health and Wellness Company--
GMEGameStop--
RHRH--

GME Revenue FAQ


What is GameStop’s yearly revenue?

GameStop's yearly revenue for 2023 was $5.27B, representing a decrease of -11.04% compared to 2022. The company's yearly revenue for 2022 was $5.93B, representing a decrease of -1.39% compared to 2021. GME's yearly revenue for 2021 was $6.01B, representing an increase of 18.09% compared to 2020.

What is GameStop’s quarterly revenue?

GameStop's quarterly revenue for Q2 2024 was $798.3M, a -9.47% decrease from the previous quarter (Q1 2024), and a -31.41% decrease year-over-year (Q2 2023). The company's quarterly revenue for Q1 2024 was $881.8M, a -50.84% decrease from the previous quarter (Q4 2023), and a -28.72% decrease year-over-year (Q1 2023). GME's quarterly revenue for Q4 2023 was $1.79B, a 66.34% increase from the previous quarter (Q3 2023), and a -19.44% decrease year-over-year (Q4 2022).

What is GameStop’s revenue growth rate?

GameStop's revenue growth rate for the last 3 years (2021-2023) was -12.28%, and for the last 5 years (2019-2023) was -18.45%.

What are GameStop’s revenue streams?

GameStop's revenue streams in b 24 are Video game hardware & accessories, Collectibles, and Software. Video game hardware & accessories generated $3B in revenue, accounting 56.84% of the company's total revenue, down -4.56% year-over-year. Collectibles generated $754M in revenue, accounting 14.30% of the company's total revenue, down -21.83% year-over-year. Software generated $1.52B in revenue, accounting 28.87% of the company's total revenue, down -16.49% year-over-year.

What is GameStop’s main source of revenue?

For the fiscal year ending Feb 24, the largest source of revenue of GameStop was Video game hardware & accessories. This segment made a revenue of $3B, representing 56.84% of the company's total revenue.