Accel Entertainment (ACEL) Revenue & Revenue Breakdown
Accel Entertainment Revenue Highlights
Latest Revenue (Y)
$1.17B
Latest Revenue (Q)
$309.41M
Main Segment (Y)
Video Gaming
Main Geography (Y)
ILLINOIS
Accel Entertainment Revenue by Period
Accel Entertainment Revenue by Year
Date | Revenue | Change |
---|---|---|
2023-12-31 | $1.17B | 20.69% |
2022-12-31 | $969.80M | 32.00% |
2021-12-31 | $734.71M | 132.24% |
2020-12-31 | $316.35M | -25.46% |
2019-12-31 | $424.38M | 100.00% |
2018-12-31 | - | 100.00% |
2017-12-31 | - | - |
Accel Entertainment Revenue by Quarter
Date | Revenue | Change |
---|---|---|
2024-06-30 | $309.41M | 2.52% |
2024-03-31 | $301.82M | 1.60% |
2023-12-31 | $297.07M | 3.33% |
2023-09-30 | $287.50M | -1.76% |
2023-06-30 | $292.65M | -0.19% |
2023-03-31 | $293.21M | 5.44% |
2022-12-31 | $278.07M | 4.16% |
2022-09-30 | $266.97M | 17.16% |
2022-06-30 | $227.87M | 15.73% |
2022-03-31 | $196.89M | 2.38% |
2021-12-31 | $192.31M | -0.54% |
2021-09-30 | $193.35M | -4.27% |
2021-06-30 | $201.97M | 37.33% |
2021-03-31 | $147.07M | 97.64% |
2020-12-31 | $74.41M | -45.42% |
2020-09-30 | $136.33M | 35871.50% |
2020-06-30 | $379.00K | -99.64% |
2020-03-31 | $105.23M | -75.20% |
2019-12-31 | $424.38M | 100.00% |
2019-09-30 | - | 100.00% |
2019-06-30 | - | 100.00% |
2019-03-31 | - | 100.00% |
2018-12-31 | - | 100.00% |
2018-09-30 | - | 100.00% |
2018-06-30 | - | 100.00% |
2018-03-31 | - | 100.00% |
2017-12-31 | - | 100.00% |
2017-09-30 | - | 100.00% |
2017-06-30 | - | 100.00% |
2017-03-31 | - | - |
Accel Entertainment Revenue Breakdown
Accel Entertainment Revenue Breakdown by Product
Annual Revenue by Product
Product/Service | Dec 22 | Dec 21 | Dec 20 | Dec 19 |
---|---|---|---|---|
ATM Fees And Other Revenue | $16.06M | $12.26M | $6.58M | $7.84M |
Amusement | $21.11M | $16.67M | $9.25M | $5.91M |
Video Gaming | $925.01M | $705.78M | $300.52M | $410.64M |
Manufacturing | $7.62M | - | - | - |
Quarterly Revenue by Product
Product/Service | Jun 24 | Mar 24 | Sep 23 | Jun 23 | Mar 23 | Dec 22 | Sep 22 | Jun 22 | Mar 22 | Dec 21 | Sep 21 | Jun 21 | Mar 21 | Dec 20 | Sep 20 | Jun 20 | Mar 20 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Manufacturing | $5.21M | $2.21M | $3.33M | $4.43M | $2.12M | $4.21M | $2.49M | $919.00K | - | - | - | - | - | - | - | - | - |
Amusement | $5.54M | $6.13M | $5.41M | $5.63M | $6.80M | $6.56M | $4.86M | $4.69M | $4.99M | $4.33M | $4.01M | $4.28M | $4.05M | $3.12M | $4.17M | $260.00K | $1.69M |
ATM Fees And Other Revenue | $5.43M | $5.34M | $4.63M | $5.04M | $4.91M | $4.78M | $4.01M | $3.83M | $3.44M | $3.12M | $3.32M | $3.26M | $2.56M | $1.98M | $2.53M | $119.00K | $1.96M |
Video Gaming | $293.24M | $288.14M | $274.12M | $277.55M | $279.38M | $262.52M | $255.61M | $218.42M | $188.46M | $184.87M | $186.02M | $194.43M | $140.46M | $69.31M | $129.63M | - | $101.58M |
Accel Entertainment Revenue Breakdown by Country
Annual Revenue by Country
Country | Dec 22 |
---|---|
Other State | $14.52M |
ILLINOIS | $808.65M |
MONTANA | $79.64M |
NEVADA | $66.99M |
Quarterly Revenue by Country
Country | Jun 24 | Mar 24 | Sep 23 | Jun 23 | Mar 23 | Dec 22 | Sep 22 | Jun 22 |
---|---|---|---|---|---|---|---|---|
NEVADA | $29.32M | $29.21M | $28.00M | $39.27M | $29.96M | $29.63M | $28.44M | $8.92M |
Other States | $4.17M | $3.77M | - | - | - | - | - | - |
ILLINOIS | $227.09M | $224.86M | $212.11M | $215.95M | $219.84M | $206.92M | $200.91M | $205.96M |
MONTANA | $42.58M | $38.14M | $39.36M | $29.87M | $36.45M | $35.36M | $33.46M | $10.82M |
NEBRASKA | $6.25M | $5.83M | - | - | - | - | - | - |
Other State | - | - | $8.02M | $7.56M | $6.95M | $6.17M | $4.16M | $2.16M |
Accel Entertainment Peer Comparison by Revenue
Ticker | Company | Last Year Revenue | Last Quarter Revenue |
---|---|---|---|
IGT | International Game | $4.31B | $1.07B |
LNW | Light & Wonder | $2.90B | $756.00M |
CHDN | Churchill Downs | $2.46B | $890.70M |
ACEL | Accel Entertainment | $1.17B | $309.41M |
EVRI | Everi | $807.82M | $191.19M |
AGS | PlayAGS | $356.54M | $96.74M |
INSE | Inspired Entertainment | $323.00M | $75.60M |
NGMS | NeoGames | $191.54M | $47.76M |
CDRO | Codere Online Luxembourg | $115.75M | - |
GAMB | Gambling.com Group | $108.65M | $29.21M |
CPHC | Canterbury Park | $61.44M | $16.20M |
ACEL Revenue FAQ
What is Accel Entertainment’s yearly revenue?
Accel Entertainment's yearly revenue for 2023 was $1.17B, representing an increase of 20.69% compared to 2022. The company's yearly revenue for 2022 was $969.8M, representing an increase of 32.00% compared to 2021. ACEL's yearly revenue for 2021 was $734.71M, representing an increase of 132.24% compared to 2020.
What is Accel Entertainment’s quarterly revenue?
Accel Entertainment's quarterly revenue for Q2 2024 was $309.41M, a 2.52% increase from the previous quarter (Q1 2024), and a 5.73% increase year-over-year (Q2 2023). The company's quarterly revenue for Q1 2024 was $301.82M, a 1.60% increase from the previous quarter (Q4 2023), and a 2.94% increase year-over-year (Q1 2023). ACEL's quarterly revenue for Q4 2023 was $297.07M, a 3.33% increase from the previous quarter (Q3 2023), and a 6.83% increase year-over-year (Q4 2022).
What is Accel Entertainment’s revenue growth rate?
Accel Entertainment's revenue growth rate for the last 3 years (2021-2023) was 59.30%, and for the last 5 years (2019-2023) was 175.79%.
What are Accel Entertainment’s revenue streams?
Accel Entertainment's revenue streams in c 22 are ATM Fees And Other Revenue, Amusement, Video Gaming, and Manufacturing. ATM Fees And Other Revenue generated $16.06M in revenue, accounting 1.66% of the company's total revenue, up 31.05% year-over-year. Amusement generated $21.11M in revenue, accounting 2.18% of the company's total revenue, up 26.63% year-over-year. Video Gaming generated $925.01M in revenue, accounting 95.38% of the company's total revenue, up 31.06% year-over-year. Manufacturing generated $7.62M in revenue, accounting 0.79% of the company's total revenue
What is Accel Entertainment’s main source of revenue?
For the fiscal year ending Dec 22, the largest source of revenue of Accel Entertainment was Video Gaming. This segment made a revenue of $925.01M, representing 95.38% of the company's total revenue.